My games in a
3D open world.
Walk through themed zones in a first-person 3D world built with Three.js and WebGL. Discover games as buildings. From Burgfall, a complete retro shooter with its own raycasting engine, to a 3D metal platformer with a Suno soundtrack and 42 retro games made of characters.
Eight zones.
One open world.
Game World is a complete 3D open world that you explore in first person. No levels, no menus — you walk through themed zones and discover games as buildings you can walk into. Arcade Plaza, Space Station, Beach Bar, Carnival, Garden — each with its own atmosphere and its own games.
Built with Three.js and WebGL. Runs entirely in the browser, on desktop and mobile. With a minimap, graphics settings, and first-person controls that work with touch and with a mouse.
From Burgfall to
Friet Fighter.
Burgfall
A complete retro shooter in the browser, with its own raycasting engine, seven episodes and 33 levels. Playable on desktop and mobile.
Friet Fighter
A product line as characters: nine snacks as fighters, with 3D models, a trailer and a comic.
Metal Jump 3D
A 3D platformer with a metal soundtrack generated with Suno AI. Jump, collect, survive. Built as a proof of concept for AI-assisted game development.
ASCII Arcade
42 small retro games, all made of characters, each with its own chiptune music. Nostalgia in your browser.
3D Open World
First-person navigation through eight themed zones. Three.js rendering, collision detection, minimap, day/night cycle. Games are buildings you walk into.
Kittens vs Turtles
A multiplayer browser game built as an AI experiment. From concept to playable product in one session. Documented in a blog post about AI-assisted development.
Why an entrepreneur
builds games
Because I can. Because it's fun. And because it's the perfect way to try out new technology — Three.js, WebGL, AI-assisted development, procedural generation — in a setting where the only risk is that someone laughs.
Every game is an experiment. Some are serious technical showcases (Burgfall runs on its own raycasting engine). Others are just fun (nine snacks fighting each other). But they all prove the same thing: if you want to build something, you just build it.
For your business too: game development.
Written about games
Friet Fighter: from a brawling frikandel to a playable game (in five evenings)
It started as a joke — a frikandel (a Dutch deep-fried snack sausage) in boxing gloves. Five evenings later: nine snack fighters, a fighting engine, a trailer, and —
Pixel experiments with AI: from client games to my own playground – and what you can learn from it
Pixel experiments as a playground (and a serious test case) I won't make a big deal of it; ever since my —
From now on I work as a custom AI agency: one person, twelve departments
One person responsible, agents for twelve departments. I run a discovery session on what you want, build a starter product and make a proposal that we —
When De Ondernemer called, I asked straight away: don't you write about music?
De Ondernemer (a Dutch business magazine) interviewed me about the Metal Business Club and networking. The journalist turned out to be Robert Heeg — since he was young —
One portal to get a whole cluster of projects working together — and a promo video on top, in two prompts
At Nimad, a lot runs at the same time — and everything I build stands or falls with input. So I built —
My personal AI assistant simply runs at home — this is the architecture
One Claude brain on a home server, reachable via Telegram and voice, with access to email, calendar and a knowledge vault that —
30 games.
One world. Your browser.
No downloads, no installation. Open your browser and walk into a 3D world full of playable games.
Play now